Interactive model

Car Park Barrier System flowchart activity

Teach access-control algorithms with incoming and outgoing vehicles, payment checks, traffic lights, barriers and spaces-left variables.

sequenceselectionconditionalsbranchingiterationrepetition
Car Park Barrier System model screenshot

Concepts taught

This model helps students practise sequence, selection, conditionals, branching, iteration, repetition, loops, variables, inputs and outputs in a concrete classroom scenario.

Suggested age or phase

Secondary/high school and GCSE variables, selection and iteration practice.

Learning objectives

  • Identify the physical inputs and outputs in the system.
  • Build a flowchart that uses decisions and repeated checks.
  • Trace what happens when conditions change.
  • Explain how the algorithm could be converted into pseudocode or code.

Example tasks

Task 1: Incoming vehicle check

Students build and run a flowchart that applies sequence, decisions and repeated checks in the Car Park Barrier System model.

Task 2: Payment before barrier lift

Students build and run a flowchart that applies sequence, decisions and repeated checks in the Car Park Barrier System model.

Task 3: Spaces available sign

Students build and run a flowchart that applies sequence, decisions and repeated checks in the Car Park Barrier System model.

Task 4: Outgoing vehicle sequence

Students build and run a flowchart that applies sequence, decisions and repeated checks in the Car Park Barrier System model.

Task 5: SpacesLeft variable tracking

Students build and run a flowchart that applies sequence, decisions and repeated checks in the Car Park Barrier System model.

Common misconceptions

  • Raising the barrier before payment is complete.
  • Subtracting a space when a car leaves instead of adding one.
  • Not resetting physical inputs after the vehicle has moved through.

Curriculum connections

Useful for England computing lessons on sequence, selection and repetition; Australian curriculum language such as branching and iteration; and US K-12 computer science vocabulary including loops, conditionals, algorithms and flowcharts.

Teachers can use the activity as a starter, live demonstration, independent task, intervention activity or assessment checkpoint.

Free activity and licence

The free Zebra Crossing flowchart gives students a quick way to try Flow-Logic. A school licence unlocks the full model library, teacher panel, solution passwords and classroom tasks.